![]() First and foremost, your corpse will stay where you died and you will spawn in the latest town you have visited, without any equipment. Dying has several effects on your character. If your health points reach 0, you will inevitably die. As the level difference increases, you will receive less experience points. If there's a small level difference between you and the monster (5 levels or less), you receive 100% of that monster's experience points upon killing it. Once you level up, you earn 5 points that can be allocated in the four main attributes: Strength, Dexterity, Vitality and Energy and also earn 1 Skill point to acquire a new Skill or upgrade one you already heave. Killing monsters grant you experience that allow you to level up your character. Some items or Skills such as Warmth, give a permament passive boost to mana regeneration. Mana regeneration is in charge of the automatic regeneration of this resource, up to its maximum. When your Mana pool, reaches 0, you can't cast any Skill that requires Mana in order to be executed. This can be replenished by consuming a Mana Potion. Mana is the energy source your character uses in order to use Skills. The amount of Stamina a character has is determined by his or her Vitality. You won't be able to run anymore once the Stamina meter is depleted. You can also fill your Stamina meter by consuming a Stamina Potion. You spend Stamina by running around and it will replenish if you stop for a second. ![]() Stamina determines your character fatigue and energy. To prevent dying, the player can use Potions to restore missing health. You equipment will be dropped at the location of your death and should be picked up in order to re-equip it. When health reaches zero, the player dies and respawn at the last visited town. It is directly related to the Vitality stat. Health determines the amount of Hit Points your character has and is the amount of damage he or she can endure before being killed. ![]()
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